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jmtb02

123 Game Reviews

41 w/ Responses

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Great Work

I've got to hand it to you, you took on a project that few Flash artists would take on alone, and you did it with style. Amazing job on creating a massively massive game.

But all said and done, I have to say that the project missed its aim in providing a Super Smash Brothers gameplay. The menus were perfect, the characters were perfect (including the inclusion of new characters), but the entire game engine was off.

The controls are what let me down in this game. Problems turning and jumping were the only first distraction that took away from gameplay. The physics were completely slippery, meaning that I glided across the entire screen with my characters. The platforms were iffy in if I was detected on the edge or not. The lag was massive on some levels, which made me question what went wrong.

Your implementation of the stat blocks were phenomenal. I loved the ability to save into cookies, have the overall game stats always visible, and the score talley at the end of each round. That was a nice touch.

But overall, if the game engine was just fixed, this game would be perfect. I applaud your amazing abilities and talents, as you are young and already hitting Daily Awards (incredible, I must say). I just think you jumped the gun with the controls, and should have had some kind of testing group alert you to the control flaws (sometimes it takes an outside perspective). You are a talented developer, so keep at it. You are going to be huge on Newgrounds in the coming years if you decide to stay, so keep at it! I hope to see more from you in the future.

-jmtb02 :)

Nice!

Great implementation of depth in this game. The learning curve to play the game is pretty steep, since the depth is not the most intuitive to play with, but it is still worth playing for a few minutes. I loved your preservation of the original Space Invaders graphics.

Hope you continue developing this, I want to see it progress even further :).

-Jmtb02

Interesting Concept

I really like the gameplay of this submission. Very simple yet very challenging, it really pulls you into trying to beat those levels! Best part is the awesome frame-by-frame animation that went into each of the blocks and enemies, and the guy who runs around. Great game, hope to see more from you in the future!

-jmtb02

Jindo responds:

Thanks, one day I'll probably get as good as you =P.

Dunno why, but when I started the game, I was feeling my least laziest for a while so I decided to fbf the whole thing (or as much of it as I could).

Thanks for the review (I'm probably gonna join your next FSF).

Phenomenal

I got to hand it to you guys, this game was one of the most perfected, polished, awesome games to ever roll around Newgrounds. Everything from the art to gameplay, the game is solid and works in every direction. Congratulations.

-jmtb02

Buzzwerd responds:

Ha, im so glad you like it. Your game is truly a masterpiece.

God this game rocks

I love your originality and concept of the game. Everything was well done, and its fun to play for its simplicity. Great job! Hope to see more.

-jmtb02

Nice!

Simplicity is always key to Flash games, and technically, you just did it about 10 times over. Very nice global structure you have the game, with the total gameplay time and everything. I love that it saves my records and every game has a global highscore list. Much improvement over the previous games, keep at it!

-jmtb02

Great!

Definitely had that Jill of the Jungle feel, if anyone even remembers that game. Good game, interesting ideas presented in this platformer.

-jmtb02

Nice

I have been seeing your work and you have been progressing steadily. I appreciate the hard work and seeing your improvement is great. Your code is looking a lot better, and everything is working nicely. While there still seems to be a lack of increasing toughness or change of enemy, it will only come with time. Great job.

-jmtb02

t7bros responds:

Thank you for your support since the beginning. I appreciate everything people have given me advice about. Thank you once again.

Excellent Job, Sparks a Need for Change

This game was expertly handled by both the animator and game programmer. Each respectively put in a great effort and it shows in the great cut scenes, awesome interaction, and the playoff between the two. This is a great game, no doubt. The visual style, sound, and mood of the entire animation and game will definitely stand the test of time.

However, the controversy behind the author not listing his programmer sparks an interesting issue among Newgrounds submissions: the weight of the artist and the programmer, and the relative credit they each reserve.

Although I am for the programmer getting a coauthor spot, do not shun or hug me yet. I believe that the author and the programmer both deserve credit in a spot of Newgrounds fame and fortune, just in a different method.

Like the credit given for music in the submission, Newgrounds should adopt a new listing which allows the main submitter to credit other individuals for the role they played in the animation or game. Based on the principle that every contributor should have their slice of the pie, a second author should be added with a programmer notation to note their role in the animation. The same should go for writers, sound designers, and even artists, if they come secondary to other parts of the submission. Anyone who played a crucial role in the development of the submission should have credit.

I know there is a co-author spot, but obviously, Flash is growing to become a massive multi-user collaboration. Many artists are teaming up with programmers, programmers with sound artists, and writers with musicians. It is becoming apparent that Newgrounds is in need of a way of crediting the credible in a better fashion.

So if I could have it my way, everyone will get credited, and everyone will have an icon next to their user name as to the roles they played in the production. It will be a way for programmers to raise themselves above this mess and have a fair equality in the Flash world. It will bring out the strengths of the Newgrounds users, showing who is really writing these scripts or doing voice acting for these characters.

But until then, I credit both of you guys for your hard work. Johnny Rocketfingers 2 is a brilliant game, and I salute everyone who played a role in the development for a job well done. Art was fantastic, programming was excellent… just an overall great game.

-jmtb02

Great!

This game has a lot of power to it. Very simple in gameplay, it shows just how hard it is to maintain a well balanced social, ecological, and economical balance. Creative simplicity in gameplay and a well built simulation makes it all the better. Congrats on this awesome game, great job!

-jmtb02

StevoTheWise responds:

Thanks for the review :P. Yeah I tend to like simplicity in games so I didn't really want it overly complex or anything so i limited the options and whatnot. But yeah that was the message I was going for. Originally hard was the only difficulty to really show how hard it was... but winning should at least be a possibility so :P... i was forced by some of my friends to add difficulties..
thanks again for the review!
StevoTheWise

Founder of Wonderful Elephant + jmtb02 Studios. Formally Armor Games CEO, previously at Kongregate, 100+ Flash games many of which featuring a little blue elephant

John Cooney @jmtb02

Age 38, He/Him

Game Developer

UC Davis

Northern California

Joined on 3/1/04

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