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jmtb02

Age/Gender: 21, Male
Location: Irvine, CA
Job: Nice Guy

Hey there :).

Newgrounds Stats

Sign-Up Date:
3/1/04

Level: 28
Aura: Light

Rank: Pvt. First Class
Blams: 1,542
Saves: 2,429
Rank #: 1,189

Whistle Status: Bronze

Exp. Points: 8,630 / 8,700
Exp. Rank #: 1,105
Voting Pow.: 7.00 votes

BBS Posts: 5,455 (3.41 per day)
Flash Reviews: 297
Music Reviews: 3
Trophies: 46
Stickers: 15

All Flash Reviews

297 Reviews | 99 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91930 ]


Score: 4
We're Not Gonna Take It!

"Weak Argument, Terrible Message"

date: November 5, 2007

Wait, let me see if I have this right. You have issues with the government, so your response is to make a music-video length animation about the problems facing it without giving a clear platform or objective? This animation is the most misguided, unrealistic view of government and ways to fix it.

If you have a problem with something, do something reasonable about it.

Basically you could have done something awesome with your time. You have the talent, just a lack of direction. If you have a political stance, than god speed to you. But really, your textbook definitions and quotes from the Declaration of Independence are not going to save our media monopolies or whatever else you seemed to pace through way too quickly in the beginning... with everyone suddenly getting angry and taking over their government in a giant war for democracy.

The animation suffers far beyond your lack of focus. You subject looks like the devil, and I hate to break it to you, but portraying your protagonist as the devil doesn't really work when you want your audience to identify with the main subject. If memory serves me right, the devil is typically a negative, non-associated character. And several times the pacing was just irregular and awkward. It makes it hard to understand what you are trying to say (but overall, I had no clue what you were trying to say... besides burn and kill Capitol Hill because you hate our government policies)?

Next time, take your catchy song and do something more meaningful with yourself. I'm waiting for your nonchalant "I'LL DO WHATEVER I WANT" response from other reviews, because really, it fits your "rebellion will triumph!" attitude about things... skewed, illogical, and definitely among those who will sit in the backseat complaining with no solution or guidance.

-J

November 5, 2007

Author's Response:

"If you have a problem with something, do something reasonable about it"

It's not very reasonable for you to complain to me about how I chose to express myself. You should do the reasonable thing and shut the hell up because this is an ANIMATION WEBSITE.

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Score: 8
Simpleton

"I'm Technically Distraught"

submission: Simpleton
date: October 26, 2007

I like the core concept of the game, but there were a few things that really irked me about the game.

First, the preloader issue. The preloader will not load immediately which is due to linkages and music being loaded dynamically. This can be fixed by setting the linkages to not Export on the First Frame, and to hide them in a movieclip on frame 2.

Second, the element of confusion. I had a bit of trouble finding out why exactly I started glowing blue in a 'rage' or why certain events in the game happened. It makes it hard to try to achieve the same sort of event (or avoid it for that matter), and made the game seem almost random at times.

The foley in the game seemed somewhat off. The nail gun sounded like a pipe bang, and given that sound effects set the secondary mise-en-scene, it made it hard to get in the zombie killing mood.

Finally, I was slightly distracted by the idea that the primary weapon is the chainsaw. Given that the chainsaw is usually an end-all weapon, I had genre-confusion when trying to rip people open with the chainsaw. It seems a lot less momentous to fight a zombie knowing I have been running over it with the chainsaw for about 5-10 seconds.

But there were some strong points. I liked the idea of the zombies running out of the right side all crazy... the element of surprise there was good. I also liked the artwork, which was a bit better than average and obviously well planned. The game has it's strong moments, but the few technical bugs made it troublesome. At one point I started running like crazy, without any sort of control over my protag. Cycling through weapons was like trying to play the game with my eyes closed too.

I still had fun though... you have a knack for programming and art... just need to iron out a few of the edges :).

-jmtb02

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Score: 10
Gimme Friction Baby

"Great!"

date: October 19, 2007

I saw this on JayIs a while back, and I am glad it has made it's way here! It's a terrific casual game, and I am completely impressed with the simplicity and style of the game. Congrats, you did an amazing job.

-J

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Score: 10
NG Sketchbook Tour 07

"Great, but..."

date: October 1, 2007

I have printed out FIVE copies of my artwork and CANNOT find a mailing address to mail these to LUIS YOU FORGOT AN ADDRESS >:((((

On a more personal note, the Sketchbook Tour came out phenomenal this year, topping even last year's design. Loved it, great job you guys. Everyone on the team did a great job, extra kudos to Luis for a great final product. Glad I could sneak my Cloud Sig in to the contest even before it became a stupid fad.

-J

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Score: 10
SleepEasy

"Amazing :)"

submission: SleepEasy
date: August 15, 2007

I especially liked your choice of music... amazing selections! Your sense of humor was right on, my non-Newgrounds friends even enjoyed it :). Great job, you have amazing talent.

-John

August 15, 2007

Author's Response:

It's great to hear that even non-NG regulars can appreciate the movie. :D

Nice to get a review from you, jmtb02!

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Score: 10
Luis and the Cloud Sigs

"Brilliant"

date: July 28, 2007

I can't say I laughed any harder at any inside joke ever. Thanks so much for making this, it was brilliantly done.

-John

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Score: 9
Sea Ghost

"Fantastic first submission!"

submission: Sea Ghost
date: July 19, 2007

I love your transitional style of graphics, from simple cardboard cutouts to the more traditional 2-d feel. The entire movie was polished and refined, overall just a great submission. Good job!

-John

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Score: 9
MegaSuper: EXTREME

"Excellent!"

submission: MegaSuper: EXTREME
date: July 15, 2007

I was surprised by this one. Unlike a lot of the other Rock Out contest entries, there was a lot of polish, synchronization, and quality. I love the hold notes and the sound cutting out when you miss them. All-in-all, well put together, enjoyable to play. In a contest full of four-button slamming, your entry definitely stands out.

-jmtb02

Author's Response:

thanks so much, it means a lot. I did feel kind of guilty for not making anything particularly original so I tried to make up for it with flavour and a crisp(ish) engine. I'm really glad you noticed :D

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Score: 8
Luis' Mexican Standoff

"Lovely"

date: July 13, 2007

I died on my own guy. Is that ironic?

Anyway, awesome game for 4 hours. I like the reaction-based game quality without the twitch reflexes of something appearing on the screen, telling you to push a button. Nice job.

-J

Author's Response:

Wow, thanks for the review, jmtb02. Glad you liked it. :)

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Score: 8
SSBM: The Knee

"Cute :)"

submission: SSBM: The Knee
date: July 10, 2007

God I love Sonata Arctica.

Nice little flick you have there. A few of these installments would actually be a nice way to lead up to the release of Brawl.

-J

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